Panta rèi, they used to say. Like water in a river, everything flows and, without changing its nature, it is always different from itself. This game is set on planet Earth, two centuries in the future.
The world is ever the same. Yet...
The world has mutated.
The world is ever the same. Yet...
The world has mutated.
Were you wondering, what on earth is a role-play game? Let's thank the free online encyclopedia: Role-playing game - Wikipedia
EVENTS
Il 3 - 4 settembre 2022
ci troverete a Torino, ospiti del Fortunadado per il TO PLAY! Siamo entusiasti di questa occasione :-) NEXT STOP - Università Europea degli Sport della Mente |
Ci vediamo il 23/07/22 nuovamente alla Casa dei Giochi di Milano,
|
THE RULES
2220 rpg is based on world’s greatest roleplaying game fifht edition SRD (SRD 5.1, under CC-BY-4.0). This setting features new human "genetic origins", deeply tied to this sci-fi new world, ten new Classes that made their appearence in the fight for better life against a cruel dictatorship, new Backgrounds tied to your character unique story and place of birth, new Feats, High Technology Objects that will be indispensable for dealing with new challenges of ever higher level.
The combact is rethought anew, with the addition of exhaustion levels aiming to concretize the pain, of who continues to fight at zero hit points, new rules encouraging covers use and obviously firearms!
Keep the narrative on a pace of gritty realism with longer rest times and accelerated time activities unique to each character story.
The combact is rethought anew, with the addition of exhaustion levels aiming to concretize the pain, of who continues to fight at zero hit points, new rules encouraging covers use and obviously firearms!
Keep the narrative on a pace of gritty realism with longer rest times and accelerated time activities unique to each character story.
ORIGINS
In 2220 Origins substitute the traditional Races of Fifth edition.
Gray Ones is an original artwork by Simone Mellarini
|
NON MUTANTS
Those are who, when their DNA is tested, result corrispondent at 99,7% or more to the human genome example safekept in Pechino and Paris. Ones who are closer to us called themself the Pures. Many other of "non mutant" origin are quite harder to recognize as humans, like gigantic Vatussi (sing. Vatusso) and the tiny Manigoldi (sing. Manigoldo). Many other are gray of skin, extremly resistent to toxins and pollution: these are the proud Grays. MUTANTS People who, by their misfortune, result corrispondent for less of 99,7% to the original human genome. Some of them are born with mysterious psionic powers, who are called the Mules, some other are disfigured with mutations and are called the Weirdos, some other are nearly dead and their minds are now broken in two, hosting a copy of an A.I.: they're the creepy Driven. |
CLASSES
To penetrate beyond the security and border control system known as the Wall, every immigrant develops paramilitary capabilities that help them with the challenges they daily face.
ANGELS Angels have a great sense of responsibility, placed upon them by every person they save with their medical knowledge or their quasi-military training. They are by nature sociable people, but when an angel finds a direct way to realize his ideal, he often chooses to move alone. From that moment, instead, others seek him out and follow him. SCOUNDRELS No Scoundrel begins his "career" with the declared intention of breaking the law. Their condition of illegality as migrants certainly has its weight in this. Some, however, seem to ignore every other possible path and even, cornered, dare to declare themselves innocent. The many skills they learn along the way make them valuable members of any operational team. |
Sven, a Weirdo Angel is an original artwork by Dino Lupi.
Ayana, a Driven Scoundrel is an original artwork by Dino Lupi.
|
Kamal, Pure Blue Warrior is an original artwork by Dino Lupi.
Helena, Mule Specter is an original artwork by Dino Lupi.
|
BLUE WARRIORS Originating among the pilgrims of the Tuareg tribe, this Order was linked to a religious belief older than Islam. They wore the blue veil, their true symbol. Today, that veil is a distant memory, but the Blues still use clothes, headdresses or often tattoos of blue colour. However, millennia after the founding of the Order, its teachings have spread and diluted; it is now difficult to find two Blues who agree on what the ancient foundations of their beliefs really were. SPECTERS Specters are the silent scholars of the psionic arts. During the Second European War they were instrumental in the liberation of the UEF. Now, however, fear has prevailed and the use of psionic powers in public places is strictly prohibited, under penalty of fines and in some countries even arrest. The Spectres have returned to plunge into the shadows of anonymity and secrecy, from which they have not yet re-emerged. |
ADVENTURES
La Ragazza Dietro al Teschio (the Girl beyond the Skull) is an original artwork by Daniele Serra.
Discover more at https://www.danieleserra.com |
Discover this fascinating new world painted in grayscales with the introductory adventure, the Girl Behind the Skull. Attached to the Quickstarter, this adventure introduces four pre-generated third-level characters.
DOWNLOAD THE FREE PREVIEW FROM ITCH.IO!
https://lucamagorosso.itch.io/2220-rpg
DOWNLOAD THE FREE PREVIEW FROM ITCH.IO!
https://lucamagorosso.itch.io/2220-rpg
The team behind this cyberpunk setting module on a grim, mutated future is:
- Luca Magorosso, author, winner of Quickstarter Award del 2021, Tambù publishing, category 5E.
- Andrea Orrù, author
- Ilenia Loddo, graphics and layout artist
- G. Dino Lupi, illustrator
- Simone Mellarini, illustrator
- Luca Pitzus, game designer
- Antonio Scalas, writer and world creator, author of Fuin Ardon project